
Toy Designs
Toy Designs I had the esteemed opportunity to collobrate with Jazwares in producing toys for the Roblox platform, that have been sold globally in major retailers in the world, such as Walmart, Amazon, and Target.
Toy Designs I had the esteemed opportunity to collobrate with Jazwares in producing toys for the Roblox platform, that have been sold globally in major retailers in the world, such as Walmart, Amazon, and Target.
Magical Beast Sherbert An on-going project. My first international work entailing to me co-creating a manga and soon to be anime following the protagonist named Sherbert. This project has allowed me to travel to Japan for work, meetings, and expositions; gaining experience in an abroad environment, it also kickstarted my Japanese language skills, which I […]
Date Night Bowling My last game that I help produce and develop at Serenity Forge, also expanded my forte in art, especially in the 2D realm.
Sonic Speed Simulator A utmost privilege that I helped create this game with the folks at GameFam after newly promoted to creative producer. Sonic Speed Simulator remains as the number #1 brand game on the Roblox platform, with 1 billion user downloads.
Neversong My first ever credited video game. I am very proud of the work put into this game as I oversaw the pre-production to post-production with a team of 17 developers including 2 other producers.
Supervisor This project taught me a lot about KPI retention and increasing concurrent users daily.
Land of Screens An amazing game development experience by the folks at Serenity Forge. This project was one where I primarily oversaw the quality assurance to its highest potential to deliver a stable initial release.
Scrambled In Time Yearly tradition on Roblox is the massive egg hunt event, where I honed my management, design and programming skills to enable the production of one of the biggest events on the Roblox platform, with 100 million users engaging in the first month.
Annual Bloxy Awards My first professional project, employed by Roblox in San Mateo, California. I worked as a Game Designer creating an experience with a team of 4 that yielding an impressive profit margin and 21 million user downloads.
Pizza Party platform involved over 20+ game indie game studios to come together with creativity and innovation, resulting in an enjoyable product.